About
Building compact games with memorable hooks.
My focus is on games that communicate their premise instantly and support it with strong mood, readable mechanics, and stylized art. I am currently building a small but growing portfolio of original game projects, starting with arcade-action concepts and expanding toward broader narrative-driven experiences.
This page serves as the official public home for my developer identity, current releases, and future projects. It can be used by players, partners, and platform reviewers to verify authorship and view representative work.
Flashpoint Reporter
A retro-inspired action game about a frontline reporter trying to capture the truth under fire.
Premise
The player steps into the role of a war correspondent moving through a shattered battlefield, dodging incoming threats and documenting decisive moments with a camera.
Tone
The game combines arcade immediacy with a darker narrative frame, using pixel-art visuals to create tension, urgency, and emotional contrast.
Approach
What I want my games to feel like.
Immediate concept
A player should understand the fantasy and stakes within seconds.
Strong visual mood
Art direction should carry emotional weight, not just decoration.
Clear creative authorship
Each project should feel intentional, personal, and easy to distinguish from generic templates.
Official Information
Developer profile and verification context
This is the official website for my game developer profile and portfolio. It exists to present released work, upcoming projects, and publicly visible proof of authorship for platform, business, and review processes.
At the moment, the portfolio includes one released project: Flashpoint Reporter. Additional titles will be added as development continues.
Contact for business and platform review: info@tanamarket.org